Vít Šisler

Mgr. Vít Šisler, Ph.D.

Consulting hours
  • Uterý 10:00 - 11:30 (m.č. 2009).

Institute of Information Studies and Librarianship
Místnost č. 2010


  • Šisler V., Švelch J., Šlerka J.: Video Games and the Asymmetry of Global Cultural Flows: The Game Industry and Game Culture in Iran and the Czech Republic. International Journal of Communication, 2017, č. • no. 11, s. • p. 3857-3879. ISSN 1932-8036.
  • Brom C., Šisler V., Slussareff M., Selmbacherová T., Hlávka Z.: You like it, you learn it: affectivity and learning in competitive social role play gaming. International Journal of Computer-Supported Collaborative Learning, 2016, č. • no. 11, s. • p. 313-348. ISSN 1556-1607.
  • Šisler V.: Contested Memories of War in Czechoslovakia 38-89: Assassination: Designing a Serious Game on Contemporary History. Game Studies [online], 2016, č. • no. 16. ISSN 1604-7982.
  • Šisler V., Gemrot J., Cuhra J., Hannemann T., Brom C.: Teaching Contemporary History with Czechoslovakia 38-89: Assassination. In Caldwell K.: GLS11. Pittsburgh, PA, ETC Press, 2015, s. • p. 485-486. ISBN 0-000-00000-0.
  • Šisler V.: From Kuma\War to Quraish: Representation of Islam in Arab and American Video Games. In Campbell H., Grieve G.: Playing with Religion in Digital Games. Bloomington, Indiana University Press, 2014, s. • p. 109-133. ISBN 978-0-253-01253-1.
  • Šisler V.: Preaching Islam to the Video Game Generation: New Media Literacies and Religious Edutainment in the Arab World. In Hudson L., Iskandar A., Kirk M.: Media Evolution on the Eve of the Arab Spring. New York, Palgrave Macmillan, 2014, s. • p. 103-126. ISBN 978-1-137-40314-8.
  • Selmbacherová T., Šisler V., Brom C.: The Impact of Visual Realism on the Authenticity of Educational Simulation: A Comparative Study. In Busch C.: Proceedings of the 8th European Conference on Games Based Learning. Reading, Academic Conferences and Publishing International Limited, 2014, s. • p. 520-528. ISBN 978-1-910309-55-1.
  • Šisler V., Selmbacherová T., Pinkas J., Brom C.: Teaching Contemporary History to High School Students: The Augmented Learning Environment of Czechoslovakia 38-89. Masaryk University Journal of Law and Technology, 2014, č. • no. 8, s. • p. 99-122. ISSN 1802-5943.
  • Buchtová M., Brom C., Šisler V.: Emotional Graphs With Adapted PANAS Scale as a Tool to Measure Emotional Affect Within Educational Activities. In GLS 9.0 Conference Proceedings. Madison, Wisconsin, GLS, 2014, s. • p. 476-478. ISBN 0-000-00000-0.
  • Brom C., Buchtová M., Šisler V., Děchtěrenko F., Palme R., Glenk L.: Flow, social interaction anxiety and salivary cortisol responses in serious games: A quasi-experimental study. Computers and Education, 2014, č. • no. 79, s. • p. 69-100. ISSN 0360-1315.
  • Šisler V.: Digital Heroes: Identity Construction in Iranian Video Games. In Sreberny A., Torfeh M.: Cultural Revolution in Iran: Contemporary Popular Culture in the Islamic Republic. New York, I.B.Tauris, 2013, s. • p. 171-191. ISBN 978-1-78076-089-6.
  • Šisler V.: Videogame Development in the Middle East: Iran, the Arab World and Beyond. In Huntemann N., Aslinger B.: Gaming Globally: Production, Play and Place. New York, Palgrave Macmillan, 2013, s. • p. 251-272. ISBN 978-1-137-00632-5.
  • Buchtová M., Šisler V., Brom C.: Educational Games and Simulations at School: Experimental Comparison with Classic Teaching Methods and Requirements of Successful Implementation into School Environment and Curricula. In Fardoun H., Gallud J., Mashat A.: Proceedings of the 2nd International Workshop on Interaction Design in Educational Environments. London, SciTePress - Science and Technology Publications, 2013, s. • p. 125-132. ISBN 978-989-8565-65-5.
  • Buchtová M., Šisler V., Brom C.: Digital Game-Based Learning : Případová studie integrace vzdělávací počítačové hry Evropa 2045 do výuky na středních školách. In Kovářová P.: Trendy v informačním vzdělávání. Zlín, Česká republika, VeRBuM, 2012, s. • p. 103-118. ISBN 978-80-87500-18-7.
  • Šisler V.: Počítačové hry na Blízkém východě : procedurální rétorika a její role v utváření muslimské identity. Iluminace, 2012, č. • no. 24, s. • p. 49-64. ISSN 0862-397X.
  • Brom C., Šisler V., Buchtová M., Klement D., Levčík D.: Turning high-schools into laboratories? Lessons learnt from studies of instructional effectiveness of digital games in the curricular schooling system. Lecture Notes in Computer Science, 2012, č. • no. 7516, s. • p. 41-53. ISSN 0302-9743.
  • Šisler V., Buchtová M., Brom C., Hlávka Z.: Towards Empirical-Theoretical Framework for Investigating Learning Effects of Serious Games: A Pilot Study of Europe 2045. In Wimmer J., Mitgutsch K., Rosenstingl H.: Applied Playfulness. Vídeň, new academic press, 2012, s. • p. 16-36. ISBN 978-3-7003-1830-9.
  • Šisler V., Brom C., Cuhra J., Činátl K., Gemrot J.: Stories from the History of Czechoslovakia, A Serious Game for Teaching History of the Czech Lands in the 20th Century : Notes on Design Concepts and Design Process. Lecture Notes in Computer Science, 2012, č. • no. Neuveden, s. • p. 67-74. ISSN 0302-9743.
  • Šisler V.: Playing Muslim Hero : Construction of Identity in Video Games. In Heidi C.: Digital Religion : Understanding Religious Practice in New Media Worlds. London, New York, Routledge, 2012, s. • p. 136-146. ISBN 978-0-415-67611-3.
  • Brom C., Šisler V.: Designing Educational Computer Games. In Norbert M. S.: Encyclopedia of the Sciences of Learning. Berlin, Springer, 2012, s. • p. 931-934. ISBN 978-1-4419-1427-9.
  • Šisler V.: Cyber Counsellors: Online fatwas, arbitration tribunals and the construction of Muslim identity in the UK. Information, Communication & Society, 2011, č. • no. 14, s. • p. 1136-1159. ISSN 1369-118X.
  • Sokol D., Šisler V.: Socializing on the Internet: Case Study of Internet Use Among University Students in the United Arab Emirates. Global Media Journal, 2010, č. • no. 9. ISSN 1550-7521.
  • Khamis S., Šisler V.: The New Arab Cyberscape: Redefining Boundaries and Reconstructing Public Spheres. In Salmon C.: Communication Yearbook 34. New York, Routledge, 2010, s. • p. 277-315. ISBN 978-0-415-87857-9.
  • Brom C., Šisler V., Slavík R.: Implementing Digital Game-Based Learning in Schools: Augmented Learning Environment of 'Europe 2045'. Multimedia Systems, 2010, č. • no. 16, s. • p. 23-41. ISSN 0942-4962.


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