Vít Šisler

doc. Mgr. Vít Šisler, Ph.D.


Institute of Information Studies and Librarianship
Místnost č. NP503

Vít Šisler is an associate professor of New Media Studies at Charles University’s Faculty of Arts’ Institute of Information Studies and Librarianship. He was a visiting Fulbright scholar at Northwestern University in Chicago.

His research focuses on information and communication technologies in the Middle East, educational games and simulations, and social aspects of video games. He regularly publishes in high-impact journals (New Media & Society; Information, Communication & Society; Contemporary Educational Psychology) and was a guest speaker at several universities (Stanford; University of Pennsylvania; and New York University).

Vít Šisler is a co-founder of the Charles Games studio and was the lead game designer of the critically-acclaimed games: Attentat 1942 (Apple Design Award Nominee, 2021) and Svoboda 1945: Liberation (Grand Jury Award, IndieCade, 2022).


  • Šisler V.: Theoretical and Methodological Framework for Studying Video Games and Orientalism. CyberOrient, 2023, č. • no. 17, s. • p. 4-56. ISSN 1804-3194.
  • Šisler V., de Wildt L., Abbas S.: Breaking Barriers: The Emergence of a Video Game Culture and Industry in the Arab World. In Khalil J., Khiabani G., Guaaybess T., Yesil B.: The Handbook of Media and Culture in the Middle East. New York, Wiley-Blackwell, 2023, s. • p. 300-312. ISBN 978-1-119-63706-6.
  • Kolek L., Ropovik I., Šisler V., van Oostendorp H., Brom C.: Video games and attitude change: A meta-analysis. Contemporary Educational Psychology, 2023, č. • no. 2023, s. • p. 1-15. ISSN 0361-476X.
  • Šisler V., Švelch J., Clybor S., Trhoň O.: Adapting contested national history for global audiences in Attentat 1942 and Svoboda 1945: Liberation. Studies in Eastern European Cinema, 2023, č. • no. 14, s. • p. 69-84. ISSN 2040-350X.
  • Šisler V., Pötzsch H., Hannemann T., Jaroslav C., Jaroslav P.: History, Heritage, and Memory in Video Games: Approaching the Past in Svoboda 1945: Liberation and Train to Sachsenhausen. Games and Culture, 2022, č. • no. 17, s. • p. 901-914. ISSN 1555-4120.
  • Kolek L., Šisler V., Martinková P., Brom C.: Can video games change attitudes towards history? Results from a laboratory experiment measuring short- and long-term effects. Journal of Computer Assisted Learning, 2021, č. • no. 37, s. • p. 1348-1369. ISSN 0266-4909.
  • Slussareff M., Šisler V.: Higher Sustainability of Mental Models Acquired from a Digital Game in Comparison with a Live Action Role-playing Game and a Traditional Lecture. Masaryk University Journal of Law and Technology, 2020, č. • no. 14, s. • p. 29-52. ISSN 1802-5943.
  • Tetourová T., Hannemann T., Javora O., Volna K., Šisler V., Brom C.: To solve or to observe? The case of problem-solving interactivity within child learning games. Journal of Computer Assisted Learning, 2020, č. • no. 36, s. • p. 981-996. ISSN 0266-4909.
  • Šisler V.: Critical War Game Development: Lessons Learned from Attentat 1942. In Hammond H., Pötzsch H.: War Games: Memory, Militarism and the Subject of Play. New York, Bloomsbury Academic, 2019, s. • p. 201-222. ISBN 978-1-5013-5115-0.
  • Brom C., Děchtěrenko F., Šisler V., Hlávka Z., Lukavský J.: Does motivation enhance knowledge acquisition in digital game-based and multimedia learning? A review of studies from one lab. In Lecture Notes in Computer Science Volume 11243 LNCS, 2018,4th International Joint Conference on Serious Games, JCSG 2018. Neuveden, Springer Nature, 2019, s. • p. 120-132. ISBN 978-3-030-02761-2.
  • Kolek L., Šisler V., Brom C.: Video Games and Attitude Change - Can We Reliably Measure This? The Challenges of Empirical Study Design. In Gentile M., Allegra M., Söbke H.: Games and Learning Alliance. Germany, SPRINGER, 2019, s. • p. 445-448. ISBN 978-3-030-11547-0.
  • Pötzsch H., Šisler V.: Playing Cultural Memory: Framing History in Call of Duty: Black Ops and Czechoslovakia 38-89: Assassination. Games and Culture, 2019, č. • no. 14, s. • p. 3-25. ISSN 1555-4120.
  • Švarný M., Šisler V.: Towards an Operational Definition of Procedural Rhetoric. In Liapis A., Yannakakis G., Gentile M., Ninaus M.: Games and Learning Alliance. Cham, Springer, 2019, s. • p. 148-157. ISBN 978-3-030-34349-1.
  • Šlerka J., Šisler V.: Normalized Social Distance: Quantitative Analysis of Religion-Centered Gaming Pages on Social Networks. In Šisler V., Radde-Antweiler K., Zeiler X.: Methods for Studying Video Games and Religion. New York, Routledge, 2018, s. • p. 171-187. ISBN 978-1-138-69871-0.
  • Šisler V.: Virtual Worlds, Digital Dreams: Imaginary Spaces of Middle Eastern Video Games. In Zayani M.: Digital Middle East: State and Society in the Information Age. London, Hurst Publishers, 2018, s. • p. 59-83. ISBN 978-1-84904-905-4.
  • Šisler V.: Petri Net Modeling: Analyzing Rule-Based Representations of Religion in Video Games. In Šisler V., Radde-Antweiler K., Zeiler X.: Methods for Studying Video Games and Religion. New York, Routledge, 2018, s. • p. 133-151. ISBN 978-1-138-69871-0.
  • Šlerka J., Šisler V.: Who is Shaping Your Agenda? Social Network Analysis of Anti-Islam and Anti-immigration Movement Audiences on Czech Facebook. In Steiner K., Önnerfors A.: Expressions of Radicalization: Global Politics, Processes and Practices. Cham, Palgrave Macmillan, 2018, s. • p. 61-85. ISBN 978-3-319-65565-9.
  • Šisler V., Mohseni E.: Revolution Reloaded: Spaces of Encounter and Resistance in Iranian Video Games. In Marvin C., Hong S.: Place, Space, and Mediated Communication: Exploring Context Collapse. New York, Routledge, 2017, s. • p. 104-121. ISBN 978-1-138-22792-7.
  • Šisler V.: Procedural religion: Methodological reflections on studying religion in video games. New Media and Society, 2017, č. • no. 19, s. • p. 126-141. ISSN 1461-4448.
  • Kolek L., Šisler V.: Representation of History in Computer Games and Attitude Change: Empirical Study Design. In Pivec M., Gründler J.: Proceedings of The 11th European Conference on Game-Based Learning ECGBL 2017. Reading, UK, Academic Conferences and Publishing International Limited, 2017, s. • p. 829-834. ISBN 978-1-911218-56-2.
  • Šisler V., Švelch J., Šlerka J.: Video Games and the Asymmetry of Global Cultural Flows: The Game Industry and Game Culture in Iran and the Czech Republic. International Journal of Communication, 2017, č. • no. 11, s. • p. 3857-3879. ISSN 1932-8036.
  • Šisler V.: Contested Memories of War in Czechoslovakia 38-89: Assassination: Designing a Serious Game on Contemporary History. Game Studies [online], 2016, č. • no. 16. ISSN 1604-7982.
  • Šisler V., Gemrot J., Cuhra J., Hannemann T., Brom C.: Teaching Contemporary History with Czechoslovakia 38-89: Assassination. In Caldwell K.: GLS11. Pittsburgh, PA, ETC Press, 2015, s. • p. 485-486. ISBN 0-000-00000-0.
  • Selmbacherová T., Šisler V., Brom C.: The Impact of Visual Realism on the Authenticity of Educational Simulation: A Comparative Study. In Busch C.: Proceedings of the 8th European Conference on Games Based Learning. Reading, Academic Conferences and Publishing International Limited, 2014, s. • p. 520-528. ISBN 978-1-910309-55-1.
  • Šisler V.: From Kuma\War to Quraish: Representation of Islam in Arab and American Video Games. In Campbell H., Grieve G.: Playing with Religion in Digital Games. Bloomington, Indiana University Press, 2014, s. • p. 109-133. ISBN 978-0-253-01253-1.
  • Šisler V.: Preaching Islam to the Video Game Generation: New Media Literacies and Religious Edutainment in the Arab World. In Hudson L., Iskandar A., Kirk M.: Media Evolution on the Eve of the Arab Spring. New York, Palgrave Macmillan, 2014, s. • p. 103-126. ISBN 978-1-137-40314-8.
  • Šisler V., Selmbacherová T., Pinkas J., Brom C.: Teaching Contemporary History to High School Students: The Augmented Learning Environment of Czechoslovakia 38-89. Masaryk University Journal of Law and Technology, 2014, č. • no. 8, s. • p. 99-122. ISSN 1802-5943.
  • Buchtová M., Brom C., Šisler V.: Emotional Graphs With Adapted PANAS Scale as a Tool to Measure Emotional Affect Within Educational Activities. In GLS 9.0 Conference Proceedings. Madison, Wisconsin, GLS, 2014, s. • p. 476-478. ISBN 0-000-00000-0.
  • Brom C., Buchtová M., Šisler V., Děchtěrenko F., Palme R., Glenk L.: Flow, social interaction anxiety and salivary cortisol responses in serious games: A quasi-experimental study. Computers and Education, 2014, č. • no. 79, s. • p. 69-100. ISSN 0360-1315.
  • Buchtová M., Šisler V., Brom C.: Educational Games and Simulations at School: Experimental Comparison with Classic Teaching Methods and Requirements of Successful Implementation into School Environment and Curricula. In Fardoun H., Gallud J., Mashat A.: Proceedings of the 2nd International Workshop on Interaction Design in Educational Environments. London, SciTePress - Science and Technology Publications, 2013, s. • p. 125-132. ISBN 978-989-8565-65-5.
  • Šisler V.: Videogame Development in the Middle East: Iran, the Arab World and Beyond. In Huntemann N., Aslinger B.: Gaming Globally: Production, Play and Place. New York, Palgrave Macmillan, 2013, s. • p. 251-272. ISBN 978-1-137-00632-5.
  • Šisler V.: Digital Heroes: Identity Construction in Iranian Video Games. In Sreberny A., Torfeh M.: Cultural Revolution in Iran: Contemporary Popular Culture in the Islamic Republic. New York, I.B.Tauris, 2013, s. • p. 171-191. ISBN 978-1-78076-089-6.
  • Šisler V., Brom C., Cuhra J., Činátl K., Gemrot J.: Stories from the History of Czechoslovakia, A Serious Game for Teaching History of the Czech Lands in the 20th Century : Notes on Design Concepts and Design Process. Lecture Notes in Computer Science, 2012, č. • no. Neuveden, s. • p. 67-74. ISSN 0302-9743.
  • Buchtová M., Šisler V., Brom C.: Digital Game-Based Learning : Případová studie integrace vzdělávací počítačové hry Evropa 2045 do výuky na středních školách. In Kovářová P.: Trendy v informačním vzdělávání. Zlín, Česká republika, VeRBuM, 2012, s. • p. 103-118. ISBN 978-80-87500-18-7.
  • Šisler V.: Počítačové hry na Blízkém východě : procedurální rétorika a její role v utváření muslimské identity. Iluminace, 2012, č. • no. 24, s. • p. 49-64. ISSN 0862-397X.
  • Brom C., Šisler V.: Designing Educational Computer Games. In Norbert M. S.: Encyclopedia of the Sciences of Learning. Berlin, Springer, 2012, s. • p. 931-934. ISBN 978-1-4419-1427-9.
  • Šisler V.: Playing Muslim Hero : Construction of Identity in Video Games. In Heidi C.: Digital Religion : Understanding Religious Practice in New Media Worlds. London, New York, Routledge, 2012, s. • p. 136-146. ISBN 978-0-415-67611-3.
  • Brom C., Šisler V., Buchtová M., Klement D., Levčík D.: Turning high-schools into laboratories? Lessons learnt from studies of instructional effectiveness of digital games in the curricular schooling system. Lecture Notes in Computer Science, 2012, č. • no. 7516, s. • p. 41-53. ISSN 0302-9743.
  • Šisler V., Buchtová M., Brom C., Hlávka Z.: Towards Empirical-Theoretical Framework for Investigating Learning Effects of Serious Games: A Pilot Study of Europe 2045. In Wimmer J., Mitgutsch K., Rosenstingl H.: Applied Playfulness. Vídeň, new academic press, 2012, s. • p. 16-36. ISBN 978-3-7003-1830-9.
  • Šisler V.: Cyber Counsellors: Online fatwas, arbitration tribunals and the construction of Muslim identity in the UK. Information, Communication & Society, 2011, č. • no. 14, s. • p. 1136-1159. ISSN 1369-118X.
  • Sokol D., Šisler V.: Socializing on the Internet: Case Study of Internet Use Among University Students in the United Arab Emirates. Global Media Journal, 2010, č. • no. 9. ISSN 1550-7521.
  • Brom C., Šisler V., Slavík R.: Implementing Digital Game-Based Learning in Schools: Augmented Learning Environment of 'Europe 2045'. Multimedia Systems, 2010, č. • no. 16, s. • p. 23-41. ISSN 0942-4962.
  • Khamis S., Šisler V.: The New Arab Cyberscape: Redefining Boundaries and Reconstructing Public Spheres. In Salmon C.: Communication Yearbook 34. New York, Routledge, 2010, s. • p. 277-315. ISBN 978-0-415-87857-9.



Úvod > About > Staff > Vít Šisler