Michaela Slussareff

Mgr. Michaela Slussareff, Ph.D.

Address

Institute of Information Studies and Librarianship
Místnost č. NP505b

 

Schedule

Publications

  • Slussareff M.: Brunton, Finn. 2019. Digital Cash: The Unknown History of the Anarchists, Utopians, and Technologists Who Created Cryptocurrency. Princeton University Press. Cyber Orient, 2022, č. • no. 16, s. • p. 89-91. ISSN 1804-3194.
  • Slussareff M.: Hry, Sítě, Porno Rodičovský průvodce džunglí digitálního dětství a puberty. Brno, Jan Melvil Publishing, 2022. 352 s. • p. ISBN 978-80-7555-156-6.
  • Slussareff M.: Review: O'Neil, Cathy. 2016. Weapons of Math Destruction: How Big Data Increases Inequality and Threatens Democracy. Cyber Orient, 2022, č. • no. 16, s. • p. 72-75. ISSN 1804-3194.
  • Slussareff M., Lukavská K.: Technologie a děti: současná doporučení pro pediatry. Pediatrie pro praxi, 2021, č. • no. 22, s. • p. 117-120. ISSN 1213-0494.
  • Lukavská K., Burda V., Lukavský J., Slussareff M., Gabrhelík R.: School-Based Prevention of Screen-Related Risk Behaviors during the Long-Term Distant Schooling Caused by COVID-19 Outbreak. International Journal of Environmental Research and Public Health, 2021, č. • no. 18. ISSN 1661-7827.
  • Lukavská K., Vacek J., Hrabec O., Božík M., Slussareff M., Píšová M., Kocourek D., Svobodová L., Gabrhelík R.: Measuring Parental Behavior towards Children's Use of Media and Screen-Devices : The Development and Psychometrical Properties of a Media Parenting Scale for Parents of School-Aged Children. International Journal of Environmental Research and Public Health, 2021, č. • no. 18. ISSN 1661-7827.
  • Slussareff M., Šisler V.: Higher Sustainability of Mental Models Acquired from a Digital Game in Comparison with a Live Action Role-playing Game and a Traditional Lecture. Masaryk University Journal of Law and Technology, 2020, č. • no. 14, s. • p. 29-52. ISSN 1802-5943.
  • Barr R., Kirkorian H., Radesky J., Coyne S., Nichols D., Blanchfield O., Rusnak S., Stockdale L., Ribner A., Durnez J., Epstein M., Heimann M., Koch F., Sundqvist A., Slussareff M. , et al.: Beyond Screen Time: A Synergistic Approach to a More Comprehensive Assessment of Family Media Exposure During Early Childhood. Frontiers in Psychology [online], 2020, č. • no. 2020. ISSN 1664-1078.
  • Slussareff M.: Obrazovky v dětském věku: vliv na spánek, učení a pozornost. Zásady pro zdravé způsoby užívání. Pediatrie pro praxi, 2019, č. • no. 20, s. • p. 19-23. ISSN 1213-0494.
  • Oppermann L., Slussareff M.: Pervasive Games. In Dörner R.: Entertainment Computing and Serious Games. Neuveden, Springer International Publishing, 2016, s. • p. 475-520. ISBN 978-3-319-46151-9.
  • Slussareff M., Boháčková P.: Students as Game Designers vs. 'Just' Players: Comparison of Two Different Approaches to Location-Based Games Implementation into School Curricula. Digital Education Review, 2016, č. • no. 29/2016, s. • p. 284-297. ISSN 2013-9144.
  • Slussareff M., Braad E., Wilkinson P., Strååt B.: Games for Learning. In Dörner R.: Entertainment Computing and Serious Games. Neuveden, Springer International Publishing, 2016, s. • p. 189-211. ISBN 978-3-319-46151-9.
  • Brom C., Levcik D., Buchtová M., Klement D.: Playing educational micro-games at high schools: Individually or collectively? Computers in Human Behavior, 2015, č. • no. 48, s. • p. 682-694. ISSN 0747-5632.
  • Lešková D., Němcová A., Seyčková N., Slussareff M.: Využití sociálních sítí v kulturních institucích: Případová studie online komunikace Muzea Karla Zemana. Muzeum, 2015, č. • no. 53, s. • p. 54-58. ISSN 1803-0386.
  • Brom C., Buchtová M., Šisler V., Děchtěrenko F., Palme R., Glenk L.: Flow, social interaction anxiety and salivary cortisol responses in serious games: A quasi-experimental study. Computers and Education, 2014, č. • no. 79, s. • p. 69-100. ISSN 0360-1315.
  • Buchtová M., Šimková Z.: Location-Based Games Enhancing Education: Design and Implementation Lessons Learnt. In ATINER'S Conference Paper Series, No: EDU2014-0980. Athens, Athens Institute for Education and Research, 2014 ISBN 0-000-00000-0.
  • Buchtová M., Brom C., Šisler V.: Emotional Graphs With Adapted PANAS Scale as a Tool to Measure Emotional Affect Within Educational Activities. In GLS 9.0 Conference Proceedings. Madison, Wisconsin, GLS, 2014, s. • p. 476-478. ISBN 0-000-00000-0.
  • Brom C., Bromová E., Děchtěrenko F., Buchtová M., Pergel M.: Personalized messages in a brewery educational simulation: Is the personalization principle less robust than previously thought? Computers and Education, 2014, č. • no. 72, s. • p. 339-366. ISSN 0360-1315.
  • Buchtová M., Šimková Z.: Mobilní versus environmentální vzdělávání? Sedmá generace, 2013, č. • no. 12, s. • p. 19-20. ISSN 1212-0499.
  • Buchtová M., Šisler V., Brom C.: Educational Games and Simulations at School: Experimental Comparison with Classic Teaching Methods and Requirements of Successful Implementation into School Environment and Curricula. In Fardoun H., Gallud J., Mashat A.: Proceedings of the 2nd International Workshop on Interaction Design in Educational Environments. London, SciTePress - Science and Technology Publications, 2013, s. • p. 125-132. ISBN 978-989-8565-65-5.
  • Buchtová M., Šisler V., Brom C.: Digital Game-Based Learning : Případová studie integrace vzdělávací počítačové hry Evropa 2045 do výuky na středních školách. In Kovářová P.: Trendy v informačním vzdělávání. Zlín, Česká republika, VeRBuM, 2012, s. • p. 103-118. ISBN 978-80-87500-18-7.
  • Brom C., Šisler V., Buchtová M., Klement D., Levčík D.: Turning high-schools into laboratories? Lessons learnt from studies of instructional effectiveness of digital games in the curricular schooling system. Lecture Notes in Computer Science, 2012, č. • no. 7516, s. • p. 41-53. ISSN 0302-9743.
  • Šisler V., Buchtová M., Brom C., Hlávka Z.: Towards Empirical-Theoretical Framework for Investigating Learning Effects of Serious Games: A Pilot Study of Europe 2045. In Wimmer J., Mitgutsch K., Rosenstingl H.: Applied Playfulness. Vídeň, new academic press, 2012, s. • p. 16-36. ISBN 978-3-7003-1830-9.
  • Buchtová M.: Muzeum jako herní platforma: možnosti použití mobilních telefonů pro informální učení v muzeích. Muzeum, 2012, č. • no. 50, s. • p. 3-9. ISSN 1803-0386.
  • Buchtová M.: Interactive Installation Design to Enhance Audience Immersion and Informational Behaviour. Lecture Notes in Computer Science, 2012, č. • no. Neuveden, s. • p. 452-456. ISSN 0302-9743.
  • Buchtová M.: Interaktivní technologie pro muzea. Muzeum, 2011, č. • no. 49, s. • p. 3-6. ISSN 1803-0386.
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